﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace SimpleGameEngine
{
    public abstract class GameObject
    {
        public PointF Location;
        public SizeF Size;
        public float Radius;
        public PointF Velocity;
        public float Angle;
        public float AngularVelocity;

        public abstract void Update(double elapsedTime);
        public abstract void Draw(Graphics graphics);
    }
}
